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Microsoft has stopped production of Kinect

26 October 2017

The device sold around 35 million units since its debut in November 2010, reports Fast Co Design. The company tells Fast Company's Co.Design that it has stopped manufacturing Kinect for good. It even got an award from the Guinness World Records, for whatever that's worth. More so when you consider than neither the Xbox One S or Xbox One X have ports for the Kinect, requiring users to spend for an additional accessory to use it. Microsoft had planned on making the Xbox One the all-in-one entertainment device with its gaming, television and multi-media needs, but the people who actually play video games were taken aback by the "TV! TV!" In the beginning, the Kinect was integral to the Xbox One experience. "That was our goal with the Xbox One launch, but like all product launches, you monitor over time, you learn and adjust".

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Once a popular device among gamers and developers alike, there were signs of Kinect's demise over the past few years.

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While Kinect was viewed by many in the "hardcore" segment of the gaming population as a gimmick, Microsoft trudged on and tried to improve the sensor in the Xbox One. However, the company will no longer produce it once retailers are able to sell all of their remaining stock. It worked pretty well, but didn't exactly make you consider the device feel like a necessity. Unlike the motion tracking systems of that time, which included the Wii and PlayStation Move controllers, the Kinect did not require any device in the users' hands and would track the entire person using multiple cameras and sensors.

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Although the product has been killed, its depth sensing and facial recognition technologies live on in products such as Microsoft's HoloLens and Windows Hello. In 2013, Apple acquired that company - and the frontside collection of scanners in the iPhone X is the result. The Kinect also proved it is possible to have an cheap depth camera.

Microsoft has stopped production of Kinect